====================================================================== Map Title : mp_Scrap Map Version : 1.0 Author : Carcass26 E-mail : Carcass26[at]hotmail.co.uk Website : www.evil-monkeys-clan.co.uk ====================================================================== Game : Call of Duty 4 Supported Gametype : Multiplayer : Deathmatch : Team Deathmatch : Sabotage : Domination : Search and Destroy : Headquarters : CTF / CTFb : OldSchool Map Size : 8-24 : Medium Map ====================================================================== Contents of this Package : 2x .ff 1x .iwd 4x Screenshots Readme ====================================================================== Installation Instructions: Extract mp_scrap folder to [root]/CoD4/usermaps (create folder if missing) Rcon name for map is "mp_scrap" ====================================================================== Construction Time : 10 weeks Map Build Info : Brushes 7532 Curves 539 Terrain 1398 Total 9469 Brush Entities 1543 Box Entities 492 Model Entities 2426 Prefabs 1397 Total 5858 Custom Content : Custom decal texture : 3 Custom scrap textures with Normal maps (Bump Maps) : Custom Window Breaker Script : Custom Struct/FX Script Known Bugs : Map is created Sas vs Spetsnaz but works only with mods that have the _teams.gsc updated. If you play this on a server and it is not SAS vs Spetsnaz, you may need to inform the Mod Creator that that they need to update their _teams.gsc. This problem should be corrected in 1.6 patch. The correct player models will definitely be shown whilst using the customMaps Mod. : A very few models may appear black on low graphics settings. This is a problem that I suspect is related to the Light Grid, but have not been able to rectify it. : The perspective of the minimap is a little off in the South West corner. I'm still experimenting for a solution to this common problem. : Not so much a bug, but due to model limits I was unable to include destructible cars to the Used Car Lot as originally planned. Average FPS : 70FPS ====================================================================== Project Info : I wanted to create a map that allowed the player to have a different playing experience to a standard map, in that they can quickly switch between Close Quarter Battles at ground level to ambushing unsuspecting players from above or sniping across the map. The map is essentially a large open map, but can cater for all gameplay styles. So a player can happily run around with a shotgun, while another can climb to the high ground and have plenty of options to snipe. It took a lot of careful positioning of objects and terrain to ensure I created a realistic location that blocked certain Lines of Sight and ensured balanced gameplay, but I am confident I've pulled it off. This map is my submission to MODSCON08. ====================================================================== Thank You to : Zeroy for various tutorials : Robinson for his Custom Struct/FX tutorial : FD for his Custom Window Breaker Script : Ray for his inspiration for the car crusher : CGtextures.com for there great selection of images for custom texures : Everyone that took the time to help test the map : Everyone that put up with me constantly working on this project ====================================================================== Feedback : All feedback is welcome! Please email me with any problems or comments. Thanks for downloading, and Enjoy! This map can be found on the 'Evil Monkeys Custom Hardcore' server : 217.163.26.211:28960